AIMING HIGH IN A&S
Being my personal view on pursuing the arts in the SCA, particularly in reference to competitions.

"Re-creation necessarily implies research before the craftwork starts. If you haven't done the research, you can create, but you cannot possibly RE-create." Arval d'Espas Nord (Silverwing's Laws 53)

But remember, "Don't let the Best be the enemy of the Good." Cariadoc of the Bow (Silverwing's Laws 35)

The point of the second quote in this context is, don't let a desire for perfection keep you from even TRYING. Striving. I aim high, but I rarely make my target. I find no satisfaction in achieving an easy goal, but coming close to achieving a difficult one is sweet, very sweet.

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It is vitally important to think about design and construction BEFORE you start making your item. The ideal piece will be one that is closely based on period examples, but is not a copy of a preexisting item! Why? Because it takes considerably more skill and internalized knowledge to produce an original piece than it does to create a copy of someone else's work. Remember, this is an ideal, and not a requirement for making an item or entering a competition! Often times copying is a good way to learn a particular art, and in some cases originality of designs or materials was not a hallmark of period crafts.

Things to think about BEFORE you start:

Things to address in your documentation AFTER project is done: